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Hyper Realistic Arms UE5

Hyper realistic arms with blendshapes,sculpted in Zbrush, retopology in Maya, textures using Mari3D, Hair in arms is a hair cards optimized for real-time render, final render done in Unreal Engine 5.
These arms were made for a project of Sherlock Holmes Remake that I released previously.
https://www.artstation.com/artwork/a04V6q